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Training in attributes

 
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chaedwards
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Joined: 12 Dec 2005
Posts: 1

PostPosted: Mon Dec 12, 2005 6:11 am    Post subject: Training in attributes Reply with quote

How does training in attributes help your characters? I can understand that toughness increases your hitpoints, and strength the various weapons you can use, but does training intelligence do anything, and are there other reasons for training in strength apart from getting heavier weapons/armour?

Thanks

Chris
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Tertsi
Mitorah Games Studio Head


Joined: 29 Aug 2004
Posts: 331
Location: Finland

PostPosted: Mon Dec 12, 2005 2:53 pm    Post subject: Reply with quote

Basically intelligence affects how fast your mercenary will train. Strength also affects on how much damage your physical attacks deal.
For more information see the Training camp section of the game's manual.
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falco1029
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Joined: 20 Oct 2005
Posts: 47

PostPosted: Tue Dec 13, 2005 2:15 am    Post subject: Reply with quote

there should be spell training....
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Andrew Williams
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Joined: 11 Dec 2005
Posts: 19
Location: Leicestershire, UK

PostPosted: Tue Dec 13, 2005 7:10 pm    Post subject: Reply with quote

Spell training would be trickier to implement - since a unit can have many spells, you'd either need to consider training in all at once or have a menu to choose them from. That could be messy.

Currently the best way to 'train' in spells is to use them as much as possible. So cast support magic like Stone Skin whenever you can, even if it's on units that don't need it.

Does Intelligence affect the speed of spell improvement?
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Tertsi
Mitorah Games Studio Head


Joined: 29 Aug 2004
Posts: 331
Location: Finland

PostPosted: Tue Dec 13, 2005 8:14 pm    Post subject: Reply with quote

Andrew Williams wrote:
Does Intelligence affect the speed of spell improvement?


Yes.
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falco1029
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Joined: 20 Oct 2005
Posts: 47

PostPosted: Tue Dec 13, 2005 11:12 pm    Post subject: Reply with quote

Andrew Williams wrote:
Spell training would be trickier to implement - since a unit can have many spells, you'd either need to consider training in all at once or have a menu to choose them from. That could be messy.

Currently the best way to 'train' in spells is to use them as much as possible. So cast support magic like Stone Skin whenever you can, even if it's on units that don't need it.

Does Intelligence affect the speed of spell improvement?
all at once would work just fine, just amke it pricey. Sad
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Andrew Williams
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Joined: 11 Dec 2005
Posts: 19
Location: Leicestershire, UK

PostPosted: Wed Dec 14, 2005 6:27 pm    Post subject: Reply with quote

Then you have the issue of cost:
* Boost all spells for the same fixed cost? But what if you have three spells instead of a full eight?
* Boost all spells depending on current level (rather like the now horrific cost for improving my archers)?
* Boost all spells but not those already at 99%? The cost for boosting these would be high and produce no effect.

I agree though that some stat boosting would be beneficial. If you've got a spell with a 4% chance of success you'll cast it one time in twenty five. And you won't always get that 1% improvement when you do.

On the plus side, the only spell I've ever encountered (on my side) with such a low success rate was Thunderstorm, and you probably know my opinion on THAT one by now.
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falco1029
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Joined: 20 Oct 2005
Posts: 47

PostPosted: Wed Dec 14, 2005 10:46 pm    Post subject: Reply with quote

Well, if you increase magic, it increases magic capabilities, so a new spell being bought would be a higher percent chance thn if you didnt train. That would work best.
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